Showing posts with label descriptive writing. Show all posts
Showing posts with label descriptive writing. Show all posts

Thursday, May 16, 2013

Love and Video Games

It's that time of year again. Spring is in the air, and sixth graders are turning into seventh graders, and then it is that their thoughts turn to thoughts of love. It also happens to be the time of year when I teach the elements of poetry.

Each year, I force (er, challenge) my sixth graders to participate in a contest wherein they must come up with the most original, never-before-used simile for love. The project begins with moans and groans, but in general the kids are completely immersed in the task within a few minutes, and I've had some truly glorious similes in the past.

My personal favorite remains:


That's a sixth grader for you.

They have to provide ten supporting arguments for how the two things are similar, and I've learned a good deal about love by reading some of their arguments. (It also makes me speculate, sometimes, on the nature of their parents' love lives.)

I always provide my own example, which is video games, because, well, video games are cool and so is love, and I know some kid would choose it if I didn't, and frankly, it's not original because Lana Del Rey's already used it.

So here it is, and it may cause you to speculate on my own love life, but nonetheless:
  1. In both love and video games, there are rules, but you generally have to play to figure out what they are and sometimes you never do.
  2. In either case, you can win even if you don't know the rules, and you can lose even if you know them very well.
  3. Whether playing video games or playing the field, you don't have to follow the rules to play, but if you break the rules too often, you might run out of people to play with.
  4. Some people become so obsessed with video games, it's all they think about. I don't think I need to explain that: stalker.  
  5. If you don't go outside and get a breath of fresh air every once in a while, both can give you a headache.   
  6. Video games have epic wins and epic fails. Love can be pretty epic, too. 
  7. You can buy video games new or used, they come in all kinds of conditions, but you can play them in most any condition (unless they've been used so roughly that they don't work anymore). First love is new, but usually people have other loves that follow that aren't new but still work out anyway. And some people have been hurt so badly that they don't know how to love anymore. 
  8. There's always another challenge in video games (but you keep playing because it's worth it when you win). Ditto, love. 
  9. Video games are built by other people before the player can use them, and those builders were influenced by video games that they've played. Of all the things that have changed about humans throughout our history, love has tended to stay pretty much the same; we've learned it by watching those who've loved before us. 
  10. There are many different types of video games: some are for thinkers, some are for adventurers, some are for fighters, but the best probably have many different facets. The greatest loves, the ones that you come back to over and over, are those that challenge and engage all of the parts of who you are.

Monday, March 25, 2013

Moss, a tale of terror

Maybe it is a little scary.

Lest you think that I hate the real world because I love technology, I'd like to offer evidence to the contrary because I'm actually a huge fan of it. In fact, just to prove I'm not back-pedaling, I offer this article that I wrote for Edutopia.org in 2011.

And here's a little story to illustrate why it's important that students spend at least an equal amount of time engaged with the real world.

I teach a lesson to my students on imagery that focuses on nature writing. As a class, we examine three examples of beautifully descriptive prose: one from Shakespeare's Midsummer Night's Dream, one from Thoreau's Walden, and my personal favorite, an excerpt from the Japanese poet Basho's travel narrative Narrow Road to a Far Province. Take a look at this passage:

The fields of Miyagino were thick with bush clover, and I could imagine the sight in autumn.  It was the season when the pieris flowered around Tamada, Yokono, and Tsutsuji-ga-oka. We walked through a pine forest so thick that sunlight could not penetrate at all, and were told its name, Konoshita.

One thing that makes this description evocative is the use of specific details. Bush cloverpieris, and pine call to mind more vivid images than weedsbushes, and trees. Basho was familiar with the names of the things around him, and he used that familiarity to paint incredible pictures in his readers' minds.

While a lot of kids can name every variety of tree found in a Minecraft biome, many are unfamiliar with native flora and fauna. I became more and more aware of this as I pushed students to use precise nouns in their writing. Kids simply couldn't name trees or flowers or birds other than a few standards, like roses and robins. I can only stand so many poems about roses and robins, so I talked with a science teacher who let me borrow a set of tree identification guides, and I decided to spend some time with my kids getting to know the real world more intimately.

I gave the kids a notecard each, and they brought that and a pencil along with them. We left the classroom and wandered over to a more natural area of the school campus where pines, gumball trees, and dogwoods were home to red-headed woodpeckers and flocks of thousands of tree swallows. I instructed them to make detailed notes on their sensory impressions: what they saw, heard, smelled, felt, etc., being as specific as possible regarding the shapes of leaves and the texture of bark so that they could identify specific trees by name using their guides once we got back to class.

One girl comes up to me flanked by a few other students, all of them looking bewildered and more than a little annoyed with the assignment. The leader of the pack said, hand on hip, "Miss Crisp, what do you mean by feeling? There's nothing to feel out here."

"What!?" I replied, "you're nuts. There are lots of things to feel."

Then I did this thing that probably resembled Patty Duke when she played Helen Keller discovering words for the first time. I dragged them around, making them touch different trees to see the difference between the texture of barks, and then I dragged them to a tree with emerald green moss growing at its roots.

Let me stop for a moment and say that I love moss. I love any plant that you can pet. It's like having a cat without the hassle of providing food and water and scooping poop. So I was really excited about the moss. In all likelihood, it was the sort of excitement that maybe should be reserved for things like seeing a famous author at Starbucks.

I pointed to the moss, extolling its virtues, and then I leaned down to touch it, and the girl grabbed my arm, pulling me away from my furry friend, shouting, "No! Don't touch it!" They were terrified that I'd stumbled upon some sort of alien mind sucking sludge and was now leading them to my sludgy alien leader. At least that's the impression they gave me.

This kid (along with her cronies) had never actually been properly introduced to moss. I'm sure they'd seen it, but in all fairness, to the untrained eye, moss could seem less interesting than, say, Temple Run or Cut the Rope. I assured the girls that moss does not kill people, that it is, in fact, a really lovely little organism that feels like velvet and should be petted. They watched as I demonstrated, and then I coerced them into touching the moss themselves (because I can be a bit of a bully sometimes in the name of learning).

Her response? "Ooooh, Miss Crisp! It does feel like velvet! I'm going to go home and tell my mama I learned something today." (If you didn't pick up on the back-handed compliment there, I assure you I did.)

Here's my point. I love technology in the classroom. I believe it is a 21st century teacher's duty to become familiar with it and to try to find ways to integrate it naturally into her classroom at least occasionally because it's here to stay, and we need to find ways to make it work for us and for our kids.

However, I have the capacity to be excited about more than one thing at a time. I can love moss and love Temple Run. I can teach using pencils, notecards, and moss, and I can teach using World of Warcraft, Garage Band, and iMovie. I'm grateful for anything and everything that helps my students not only to learn, but to enjoy learning and to become well-rounded individuals.

End of story.